const int PLANE_COUNT = 1;
Plane planes[PLANE_COUNT] = {
    // floor
    Plane(normalize(vec3(0, 1, 0)), -2.0, Material(vec3(214, 160, 29)/255.0, 0.1))
};

const int SPHERE_COUNT = 6;
Sphere spheres[SPHERE_COUNT] = {
    Sphere(vec3(-1.6, -1.5, -4), 0.5, Material(vec3(1, 0, 0), 0.125)),
    Sphere(vec3(-0.5, -1.5, -4), 0.5, Material(vec3(0, 1, 0), 0.125)),
    Sphere(vec3(0.6, -1.5, -4), 0.5, Material(vec3(0, 0, 1), 0.125)),
    Sphere(vec3(-1.1, -1, -6), 0.5, Material(vec3(0, 1, 1), 0.125)),
    Sphere(vec3(0, -1, -6), 0.5, Material(vec3(1, 1, 0), 0.125)),
    Sphere(vec3(1.1, -1, -6), 0.5, Material(vec3(1, 0, 1), 0.125))
};

Light lit = Light(vec3(cos(iTime), 1, sin(iTime)), 3.0 );
